Games Workshop

Kill Team: Core Book - English

  • Sale
  • Regular price £29.00


Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.

The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.

 

Kill Team is Fast

A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.

Kill Team is Reactive

In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.

Kill Team is Tactical

There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.

Contains:

The Book

This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team.

Ten Thousand Years of War

The book opens with a summary of the 41st Millennium's history, including details on the Imperium's massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy.

Core Rules

The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets.

Killzones

Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery.

Ways to Play

Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake.

Open Play

A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It's not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans.

Matched Play

As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory.

Spec Ops Narrative Play

The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards - even against opponents not participating in a Spec Ops campaign - decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments.

Critical Operations Mission Pack

A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games.

Tac Ops

A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe's actions on the battlefield.

Appendix

The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team.


QUESTIONS & ANSWERS

Have a Question?

Be the first to ask a question about this.

Ask a Question