The Chaos God Tzeentch is the master of sorcery and magic, and he is well known to bless his followers with dynamic mutations. He is forever scheming and manipulating his friends and foes alike, sometimes to achieve his greater goal or just because it amuses him. Tzeentch is known by many names, but the most common titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.
Like the other Chaos Gods Tzeentch has his own legions of demonic followers, twisted and warped abominations made from the very stuff of Chaos itself. Daemons of Tzeentch are inherently magical creatures, vastly more so than the other daemons of chaos. Their very presence can alter the rules of reality, distorting time or even the barriers between dimensions. As they move they often leave trails of multi-coloured fire in their wake, commonly referred to as the fire of Tzeentch by the mortals lucky enough to witness such an event and live to tell the tale. Some Tzeentch Daemons utilise these flames as a weapon, projecting huge blasts towards their foe, incinerating them in seconds. Once the flames have finally extinguished what remains are deformed, distorted husks, unrecognisable as the men and women they used to be.
Tzeentch the Lord of Change elevates his assault on the Mortal Realms with his legions of Daemons. Bring new ways to confuse your enemies on the battlefield, learn of the dark origins of the Lord of Change and his followers and the fantastic artwork which fills these pages.
This 112-page hardback book contains:
A mercurial maelstrom of background information on the Disciples of Tzeentch, including their nigh-unfathomable plans, how their cults propagate through the Mortal Realms, and legendary figures such as Kairos Fateweaver
Reams of mind-bending artwork that demonstrates the mutable majesty of Tzeentch
31 warscrolls and pitched battle profiles for the worshippers of Tzeentch, from braying Tzaangor herds to the spell-stealing Curseling
Rules for the 8 most prominent Change Covens, plus command traits, artefacts of power, spell lores, and battle traits like Masters of Destiny and Arcane Armies
Path to Glory campaign rules that task you with gathering resources for arcane rituals, plus warscroll battalions and Aerial Battles rules for use in narrative play
Matched play content including 4 grand strategies and 5 battle tactics, as well as a core battalion for Kairos Fateweaver's personal coven
A showcase of kaleidoscopic Disciples of Tzeentch miniatures in a prismatic explosion of colour, alongside guides on painting them yourself
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